setFieldValue method

dynamic setFieldValue(
  1. int fieldID,
  2. Object? value
)
override

Set a field's value by fieldId. Primitive types must be "boxed" in the appropriate object wrapper type.

Implementation

setFieldValue(int fieldID, Object? value) {
  switch (fieldID) {
    case TAG_VERTICES:
      if (value == null) {
        unsetTag_vertices();
      } else {
        this.tag_vertices = value as Map<Int8List, int>;
      }
      break;

    case EDGES:
      if (value == null) {
        unsetEdges();
      } else {
        this.edges = value as Map<Int8List, int>;
      }
      break;

    case SPACE_VERTICES:
      if (value == null) {
        unsetSpace_vertices();
      } else {
        this.space_vertices = value as int;
      }
      break;

    case SPACE_EDGES:
      if (value == null) {
        unsetSpace_edges();
      } else {
        this.space_edges = value as int;
      }
      break;

    case POSITIVE_PART_CORRELATIVITY:
      if (value == null) {
        unsetPositive_part_correlativity();
      } else {
        this.positive_part_correlativity =
            value as Map<int, List<Correlativity>>;
      }
      break;

    case NEGATIVE_PART_CORRELATIVITY:
      if (value == null) {
        unsetNegative_part_correlativity();
      } else {
        this.negative_part_correlativity =
            value as Map<int, List<Correlativity>>;
      }
      break;

    case STATUS:
      if (value == null) {
        unsetStatus();
      } else {
        this.status = value as int;
      }
      break;

    default:
      throw new ArgumentError("Field $fieldID doesn't exist!");
  }
}