setFieldValue method

dynamic setFieldValue(
  1. int fieldID,
  2. Object? value
)
override

Set a field's value by fieldId. Primitive types must be "boxed" in the appropriate object wrapper type.

Implementation

setFieldValue(int fieldID, Object? value) {
  switch (fieldID) {
    case SPACE_NAME:
      if (value == null) {
        unsetSpace_name();
      } else {
        this.space_name = value as Int8List?;
      }
      break;

    case PARTITION_NUM:
      if (value == null) {
        unsetPartition_num();
      } else {
        this.partition_num = value as int;
      }
      break;

    case REPLICA_FACTOR:
      if (value == null) {
        unsetReplica_factor();
      } else {
        this.replica_factor = value as int;
      }
      break;

    case CHARSET_NAME:
      if (value == null) {
        unsetCharset_name();
      } else {
        this.charset_name = value as Int8List?;
      }
      break;

    case COLLATE_NAME:
      if (value == null) {
        unsetCollate_name();
      } else {
        this.collate_name = value as Int8List?;
      }
      break;

    case VID_TYPE:
      if (value == null) {
        unsetVid_type();
      } else {
        this.vid_type = value as ColumnTypeDef?;
      }
      break;

    case ZONE_NAMES:
      if (value == null) {
        unsetZone_names();
      } else {
        this.zone_names = value as List<Int8List>?;
      }
      break;

    case ISOLATION_LEVEL:
      if (value == null) {
        unsetIsolation_level();
      } else {
        this.isolation_level = value as int?;
      }
      break;

    case COMMENT:
      if (value == null) {
        unsetComment();
      } else {
        this.comment = value as Int8List?;
      }
      break;

    default:
      throw new ArgumentError("Field $fieldID doesn't exist!");
  }
}