setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case ROLE:
if (value == null) {
unsetRole();
} else {
this.role = value as int?;
}
break;
case HOST:
if (value == null) {
unsetHost();
} else {
this.host = value as t_nebula.HostAddr?;
}
break;
case CLUSTER_ID:
if (value == null) {
unsetCluster_id();
} else {
this.cluster_id = value as int;
}
break;
case LEADER_PARTIDS:
if (value == null) {
unsetLeader_partIds();
} else {
this.leader_partIds = value as Map<int, List<LeaderInfo>>?;
}
break;
case GIT_INFO_SHA:
if (value == null) {
unsetGit_info_sha();
} else {
this.git_info_sha = value as Int8List?;
}
break;
case DISK_PARTS:
if (value == null) {
unsetDisk_parts();
} else {
this.disk_parts = value as Map<int, Map<Int8List, PartitionList>>?;
}
break;
case DIR:
if (value == null) {
unsetDir();
} else {
this.dir = value as t_nebula.DirInfo?;
}
break;
case VERSION:
if (value == null) {
unsetVersion();
} else {
this.version = value as Int8List?;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}