setFieldValue method
Set a field's value by fieldId
. Primitive types must be "boxed" in the
appropriate object wrapper type.
Implementation
setFieldValue(int fieldID, Object? value) {
switch (fieldID) {
case SPACE_BACKUPS:
if (value == null) {
unsetSpace_backups();
} else {
this.space_backups = value as Map<int, SpaceBackupInfo>;
}
break;
case META_FILES:
if (value == null) {
unsetMeta_files();
} else {
this.meta_files = value as List<Int8List>;
}
break;
case BACKUP_NAME:
if (value == null) {
unsetBackup_name();
} else {
this.backup_name = value as Int8List;
}
break;
case FULL:
if (value == null) {
unsetFull();
} else {
this.full = value as bool;
}
break;
case ALL_SPACES:
if (value == null) {
unsetAll_spaces();
} else {
this.all_spaces = value as bool;
}
break;
case CREATE_TIME:
if (value == null) {
unsetCreate_time();
} else {
this.create_time = value as int;
}
break;
case BASE_BACKUP_NAME:
if (value == null) {
unsetBase_backup_name();
} else {
this.base_backup_name = value as Int8List;
}
break;
case STORAGE_HOSTS:
if (value == null) {
unsetStorage_hosts();
} else {
this.storage_hosts = value as List<t_nebula.HostAddr>;
}
break;
case CLUSTER_ID:
if (value == null) {
unsetCluster_id();
} else {
this.cluster_id = value as int;
}
break;
default:
throw new ArgumentError("Field $fieldID doesn't exist!");
}
}