SyncEngine class
Replays queued offline requests through a NebulaClient.
Constructors
- SyncEngine({required NebulaClient client, required RequestQueue queue, void onProgress(int completed, int total)?, void onComplete(SyncResult result)?, void onItemError(QueuedRequest item, Object error)?})
Properties
- client → NebulaClient
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSyncing → bool
-
no setter
- onComplete → void Function(SyncResult result)?
-
Called when all items are processed.
final
- onItemError → void Function(QueuedRequest item, Object error)?
-
Called when an item fails and is requeued / dropped.
final
- onProgress → void Function(int completed, int total)?
-
Called with (completed, total) after each successful replay.
final
- queue → RequestQueue
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sync(
) → Future< SyncResult> - Drains the queue, replaying each request through the client.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited