setModel abstract method
Sets the 3D asset (OBJ source + texture ImageProvider).
model Model provider ModelProvider.
Returns true if the operation is successful, false otherwise.
Example:
ImageProvider texture = ImageProvider.fromImageProvider(
const AssetImage('assets/model_texture.png'),
cacheable: true,
);
ModelProvider modelProvider = ModelProvider(
texture,
onModelRequest: () async {
final bytes = await File('/path/to/model.obj').readAsBytes();
return ByteData.sublistView(bytes);
},
);
bool modelOk = m.setModel(modelProvider);
print("Model setModel: $modelOk");
Implementation
bool setModel(ModelProvider model);