toString method

  1. @override
String toString()
override

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Implementation

@override
String toString() {
  final buffer = StringBuffer();
  buffer
    ..write('PCOffset(')
    ..write(section.name)
    ..write(', 0x')
    ..write(offset.toRadixString(16));
  if (os != null) {
    buffer
      ..write(', os: ')
      ..write(os!);
  }
  if (architecture != null) {
    buffer.write(', architecture: ');
    if (usingSimulator ?? false) {
      buffer.write('SIM');
    }
    buffer.write(architecture!.toUpperCase());
    if (compressedPointers ?? false) {
      buffer.write('C');
    }
  }
  if (buildId != null) {
    buffer
      ..write(", buildId: '")
      ..write(buildId)
      ..write("'");
  }
  if (unitId != null) {
    buffer
      ..write(', unitId: ')
      ..write(unitId!);
  }
  buffer.write(')');
  return buffer.toString();
}