code_assets library
Code asset support for hook authors.
Classes
- AndroidCodeConfig
- The configuration for CodeAssets for target OS OS.android in CodeConfig.android.
- Architecture
- A hardware architecture which the Dart VM can run on.
- BuildOutputCodeAssetBuilder
- Extension on BuildOutputBuilder to add CodeAssets.
- CCompilerConfig
- The configuration for a C toolchain inside CodeConfig.cCompiler.
- CodeAsset
- An asset containing executable code which respects the native application binary interface (ABI).
- CodeAssetExtension
-
The protocol extension for the
hook/build.dart
andhook/link.dart
with CodeAssets and CodeConfig. - CodeConfig
- The configuration for CodeAssets in HookConfig.
- DeveloperCommandPrompt
- The configuration for the Windows Developer Command Prompt in WindowsCCompilerConfig.developerCommandPrompt.
- DynamicLoadingBundled
- CodeAssets with this LinkMode will be bundled as dynamic libraries by Dart/Flutter at build time.
- DynamicLoadingSystem
-
CodeAssets with this LinkMode are expected to be available as dynamic
library on the target system
PATH
. - IOSCodeConfig
- The configuration for CodeAssets for target OS OS.iOS in CodeConfig.iOS.
- IOSSdk
- The iOS SDK (device or simulator) in IOSCodeConfig.targetSdk.
- LinkMode
- The link mode for a CodeAsset.
- LinkModePreference
- The preferred link mode for CodeAssets in CodeConfig.linkModePreference.
- LinkOutputCodeAssetBuilder
- Extension on LinkOutputBuilder to add CodeAssets.
- LookupInExecutable
-
CodeAssets with this LinkMode are expected to have their symbols
available through
DynamicLibrary.executable()
. - LookupInProcess
-
CodeAssets with this LinkMode are expected to have their symbols
available through
DynamicLibrary.process()
. - MacOSCodeConfig
- The configuration for CodeAssets for target OS OS.macOS in CodeConfig.macOS.
- OS
- An operating system which the Dart VM can run on.
- StaticLinking
- CodeAssets with this LinkMode are linked statically.
- WindowsCCompilerConfig
- The configuration provided in CCompilerConfig.windows when CodeConfig.targetOS is OS.windows.
Extensions
- BuildOutputAssetsBuilderCode on BuildOutputAssetsBuilder
- Extension on BuildOutputBuilder to add CodeAssets.
- BuildOutputCodeAssets on BuildOutputAssets
- The CodeAssets in BuildOutputAssets.encodedAssets.
- EncodedCodeAsset on EncodedAsset
- Methods on EncodedAsset for CodeAssets.
- HookConfigCodeConfig on HookConfig
- Extension to the HookConfig providing access to configuration specific to code assets (only available if code assets are supported).
- LinkInputCodeAssets on LinkInputAssets
- Extension to the LinkInput providing access to configuration specific to code assets as well as code asset inputs to the linker (only available if code assets are supported).
- LinkOutputAssetsBuilderCode on LinkOutputAssetsBuilder
- Extension on LinkOutputBuilder to add CodeAssets.
- LinkOutputCodeAssets on LinkOutputAssets
- The CodeAssets in LinkOutputAssets.encodedAssets.
- OSLibraryNaming on OS
Functions
-
testCodeBuildHook(
{required FutureOr< void> mainMethod(List<String> arguments), required FutureOr<void> check(BuildInput, BuildOutput), bool? linkingEnabled, Architecture? targetArchitecture, OS? targetOS, IOSSdk? targetIOSSdk = IOSSdk.iPhoneOS, int? targetIOSVersion = 17, int? targetMacOSVersion = 13, int? targetAndroidNdkApi = 30, CCompilerConfig? cCompiler, LinkModePreference? linkModePreference = LinkModePreference.dynamic, PackageUserDefines? userDefines, Map<String, List< ? assets}) → Future<EncodedAsset> >void> -
Tests the main function of a
hook/build.dart
with CodeAssets.