Shadow elevation tokens for the design system.
Provides consistent, tasteful shadows for floating surfaces. Each token is
exposed as a List of BoxShadow for direct use in BoxDecoration, and
as a named constructor producing a full elevation style.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
Constants
-
brand
→ const List<
BoxShadow> - Branded shadow used by primary surfaces.
-
card
→ const List<
BoxShadow> - Default decoration shadow used by elevated cards.
-
floating
→ const List<
BoxShadow> - Floating button / FAB elevation.
-
glass
→ const List<
BoxShadow> - Glass-style soft shadow for translucent surfaces.
-
glow
→ const List<
BoxShadow> - A primary-tinted soft glow used to lift branded surfaces.
-
glowError
→ const List<
BoxShadow> - Colored glow around an error surface.
-
glowSuccess
→ const List<
BoxShadow> - Colored glow around a success surface.
-
medium
→ const List<
BoxShadow> - Medium elevation shadow.
-
soft
→ const List<
BoxShadow> - Soft / low elevation shadow (default).
-
strong
→ const List<
BoxShadow> - Strong / high elevation shadow.