joinGroup method

  1. @override
Future<void> joinGroup({
  1. required Session session,
  2. required String groupId,
})
override

Joining a group

If a player joins a public group they immediately become a member, but if they try and join a private group they must be accepted by a group admin.

Players can join a group.

Implementation

@override
Future<void> joinGroup({
  required model.Session session,
  required String groupId,
}) async {
  await _client.joinGroup(
    api.JoinGroupRequest(groupId: groupId),
    options: _getSessionCallOptions(session),
  );
}