euclideanDistance3D static method

double euclideanDistance3D(
  1. double x1,
  2. double y1,
  3. double z1,
  4. double x2,
  5. double y2,
  6. double z2,
)

Implementation

static double euclideanDistance3D(
    double x1, double y1, double z1, double x2, double y2, double z2) {
  return sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2) + pow(z1 - z2, 2));
}