euclideanDistance3D static method
Implementation
static double euclideanDistance3D(
double x1, double y1, double z1, double x2, double y2, double z2) {
return sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2) + pow(z1 - z2, 2));
}
static double euclideanDistance3D(
double x1, double y1, double z1, double x2, double y2, double z2) {
return sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2) + pow(z1 - z2, 2));
}