OpenPainter constructor

OpenPainter({
  1. required double startAngle,
  2. required double angle,
  3. required EnginEquipe enginEquipe,
  4. bool addDivider = false,
})

Implementation

OpenPainter({
  required this.startAngle,
  required this.angle,
  required this.enginEquipe,
  this.addDivider = false,
});