NoviceGuideState class

Inheritance
Implemented types
Mixed-in types

Constructors

NoviceGuideState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentStep GuideStep?
當前的步驟
no setteroverride
currentStepIndex int?
當前的步驟index
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
isFocusRelease bool
實際展示的target與Rect 脈衝動畫控制 當前是否為把focus釋放的時期 通常發生在呼叫next/previous的endFocus之後, 在syncDisplay之前 在此之間不會有任何的_focusRect
getter/setter pair
isShowing bool
是否正在顯示教學中
no setteroverride
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget NoviceGuide
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
canNext() bool
override
canPrevious() bool
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant NoviceGuide oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
finish() Future<void>
override
getTargetRectGetter(int stepIndex) NextStepInfo
取得某個步驟的Rect Getter
initState() → void
Called when this object is inserted into the tree.
override
next({bool waitCurrentEnd = true, bool currentEndWithAnimation = true, FutureCallback? onCurrentEndComplete}) Future<void>
waitCurrentEnd - 是否等待當前步驟關閉後再跳下個步驟 currentEndWithAnimation - 關閉當前步驟是否有動畫 onCurrentEndComplete - 當前步驟完全關閉後回調
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
previous({bool waitCurrentEnd = true, bool currentEndWithAnimation = true, FutureCallback? onCurrentEndComplete}) Future<void>
waitCurrentEnd - 是否等待當前步驟關閉後再跳上個步驟 currentEndWithAnimation - 關閉當前步驟是否有動畫 onCurrentEndComplete - 當前步驟完全關閉後回調
override
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited