NoviceGuideState class
- Inheritance
-
- Object
- State<
NoviceGuide> - NoviceGuideState
- Implemented types
- Mixed-in types
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- currentStep → GuideStep?
-
當前的步驟
no setteroverride
- currentStepIndex → int?
-
當前的步驟index
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- isFocusRelease ↔ bool
-
實際展示的target與Rect
脈衝動畫控制
當前是否為把focus釋放的時期
通常發生在呼叫next/previous的endFocus之後, 在syncDisplay之前
在此之間不會有任何的_focusRect
getter/setter pair
- isShowing → bool
-
是否正在顯示教學中
no setteroverride
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → NoviceGuide
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
canNext(
) → bool -
override
-
canPrevious(
) → bool -
override
-
createTicker(
TickerCallback onTick) → Ticker -
Creates a ticker with the given callback.
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant NoviceGuide oldWidget) → void -
Called whenever the widget configuration changes.
override
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
finish(
) → Future< void> -
override
-
getTargetRectGetter(
int stepIndex) → NextStepInfo - 取得某個步驟的Rect Getter
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
next(
{bool waitCurrentEnd = true, bool currentEndWithAnimation = true, FutureCallback? onCurrentEndComplete}) → Future< void> -
waitCurrentEnd
- 是否等待當前步驟關閉後再跳下個步驟currentEndWithAnimation
- 關閉當前步驟是否有動畫onCurrentEndComplete
- 當前步驟完全關閉後回調override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
previous(
{bool waitCurrentEnd = true, bool currentEndWithAnimation = true, FutureCallback? onCurrentEndComplete}) → Future< void> -
waitCurrentEnd
- 是否等待當前步驟關閉後再跳上個步驟currentEndWithAnimation
- 關閉當前步驟是否有動畫onCurrentEndComplete
- 當前步驟完全關閉後回調override -
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited