InheritedStateMixin<T extends StatefulWidget> mixin

Superclass Constraints
Mixin Applications

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
inheritedStatefulWidget → InheritedStatefulWidget<InheritedWidget>
Provide access to the 'InheritedWidget' StatefulWidget
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Implement this function instead of the build() function to utilize a built-in FutureBuilder Widget and InheritedWidget.
override
buildChild(BuildContext context) Widget
Build the 'child' Widget passed to the InheritedWidget.
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
dependOnInheritedWidget(BuildContext? context) bool
Link a widget to a InheritedWidget of type U
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
inheritedElement(BuildContext? context) InheritedElement?
initInheritedState<U extends InheritedWidget>(U inheritedWidgetBuilder(Widget child)) → void
Traditionally called in the initState() function
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Don't rebuild this State object but the State object containing the InheritedWidget. Rebuild all the dependencies of the _InheritedWidget widget.
override
setSuperState(VoidCallback fn) → void
Provide a means to rebuild this State object anyway.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited