InheritedStateMixin<T extends StatefulWidget> mixin
- Superclass constraints
- State<
T>
- State<
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
inheritedStatefulWidget
→ InheritedStatefulWidget<
InheritedWidget> -
Provide access to the 'InheritedWidget' StatefulWidget
no setter
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → T
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Implement this function instead of the build() function
to utilize a built-in FutureBuilder Widget and InheritedWidget.
override
-
buildChild(
BuildContext context) → Widget - Build the 'child' Widget passed to the InheritedWidget.
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
dependOnInheritedWidget(
BuildContext? context) → bool - Link a widget to a InheritedWidget of type U
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant T oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
inherited
-
inheritedElement(
BuildContext? context) → InheritedElement? -
initInheritedState<
U extends InheritedWidget> (U inheritedWidgetBuilder(Widget child)) → void - Traditionally called in the initState() function
-
initState(
) → void -
Called when this object is inserted into the tree.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Don't rebuild this State object but the State object containing the InheritedWidget.
Rebuild all the dependencies of the _InheritedWidget widget.
override
-
setSuperState(
VoidCallback fn) → void - Provide a means to rebuild this State object anyway.
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited