fetchState method
Fetch initial state once the server is connected.
Implementation
Future<void> fetchState() async {
// Fetch initial state
for (final player in await _getPlayers()) {
_players[player.playerId!] = player;
}
// Keep state up to date
_client.subscribe(_onEvent, eventTypes: {EventType.playerAdded, EventType.playerUpdated, EventType.playerRemoved});
}