drawTextBuffer method
void
drawTextBuffer(})
Draw a TextBuffer to this buffer.
Implementation
void drawTextBuffer(
TextBuffer textBuffer,
int x,
int y, {
int? clipX,
int? clipY,
int? clipWidth,
int? clipHeight,
}) {
_checkValid();
final hasClipRect =
clipX != null &&
clipY != null &&
clipWidth != null &&
clipHeight != null;
_bindings.bufferDrawTextBuffer(
_ptr,
textBuffer.handle,
x,
y,
clipX ?? 0,
clipY ?? 0,
clipWidth ?? 0,
clipHeight ?? 0,
hasClipRect,
);
}