getNextBuffer method
Returns renderer's next (back) buffer handle for drawing.
Throws FFIException on a null result.
Implementation
Pointer<OptimizedBufferHandle> getNextBuffer(
Pointer<RendererHandle> renderer,
) => _guard('Failed to get next buffer', () {
final ptr = _checkNonNull(
'Failed to get next buffer',
_generated.getNextBuffer(renderer.cast()),
);
return ptr.cast<OptimizedBufferHandle>();
});