enableMouse method

void enableMouse(
  1. Pointer<RendererHandle> renderer,
  2. bool enableMovement
)

Enables mouse reporting for renderer, including motion events when enableMovement is true. Throws FFIException on failure.

Implementation

void enableMouse(Pointer<RendererHandle> renderer, bool enableMovement) {
  _guard('Failed to enable mouse', () {
    _generated.enableMouse(renderer.cast(), enableMovement);
  });
}