🧍 Muscle Mapper

Demo Video

pub.dev License: MIT

A pure Dart/Flutter UI package providing an interactive 2D human anatomy model with muscle highlighting, tap detection, and multi-select support.

muscle_mapper is built on a BYOA (Bring Your Own Asset) architecture — you supply 4 SVG files structured with <g id="..."> groups, and the package handles all the interactive highlighting, hit-testing, and XML parsing under the hood.


Features

  • Interactive Tap Detection: Tap on any muscle to trigger custom callbacks or toggle highlighting.
  • Pixel-Perfect Hit Testing: Hybrid architecture — flutter_svg renders the visuals while path_drawing parses invisible Flutter Path objects for mathematically precise tap detection with zero overlap bugs.
  • Multi-Select Support: Pass a Set<Muscle> to highlight multiple muscles simultaneously.
  • 3-Tier Hierarchy: Interact at the Sub-Muscle, MuscleGroup, or MajorMuscleGroup level.
  • Programmatic Highlighting: Control selections entirely from code — no user tap needed.
  • Dynamic Color Theming: Set any highlightColor and baseColor per widget instance.
  • Smooth Animations: Fade transitions when muscles activate or deactivate.
  • BYOA Architecture: Load SVGs from assets, network, or any source via a simple AnatomyAssetProvider interface.
  • 4-View Support: Male Front, Male Back, Female Front, Female Back — all from a single widget.

Getting Started

flutter pub add muscle_mapper

Or add manually to your pubspec.yaml:

dependencies:
  muscle_mapper: ^0.0.6

Then run:

flutter pub get

API Reference

MuscleMapper Widget Parameters

Parameter Type Required Description
gender AnatomyGender The gender of the anatomy model (male or female).
view AnatomyView The view direction (front or back).
assetProvider AnatomyAssetProvider The provider that loads and renders the SVG files. Use DefaultAnatomyProvider() for bundled assets.
activeMuscles Set<Muscle> The set of muscles that are currently highlighted.
onMuscleTapped void Function(Muscle)? Callback fired when the user taps a muscle region.
highlightColor Color The color used to tint highlighted muscles. Defaults to Colors.red.
baseColor Color? The color used for the base silhouette.

How to Provide SVGs

The package requires 4 whole-body SVG files. Each file must use <g id="..."> groups so the package can extract the base body layer and individual muscle layers dynamically.

1. File Names

Place your SVG files wherever your AnatomyAssetProvider points to. The default DefaultAnatomyProvider expects them in the package's own assets/ folder:

File Description
male_front_muscle_anatomy.svg Male, anterior view
male_back_muscle_anatomy.svg Male, posterior view
female_front_muscles_anatomy.svg Female, anterior view
female_back_muscles_anatomy.svg Female, posterior view

2. Required SVG Group IDs

All 4 SVGs must use <g id="..."> groups matching the IDs below. The parser searches for each ID in order and uses the first match found — so you only need to include the groups relevant to each view.

Base layer (required in all SVGs):

<g id="body"> ... </g>

Front-view muscles:

Muscle Group IDs
Chest upper-pectoralis, mid-lower-pectoralis
Abs upper-abdominals, lower-abdominals
Biceps long-head-bicep, short-head-bicep
Forearms wrist-flexors, wrist-extensors
Front Deltoids anterior-deltoid, lateral-deltoid
Obliques obliques
Quads outer-quadricep, rectus-femoris, inner-quadricep
Tibialis tibialis

Back-view muscles:

Muscle Group IDs
Lats lats
Lower Back lowerback
Glutes gluteus-maximus, gluteus-medius
Hamstrings lateral-hamstrings, medial-hamstrings
Triceps long-head-triceps, lateral-head-triceps, medial-head-triceps
Rear Deltoids posterior-deltoid
Upper Back traps-middle, lower-trapezius

Shared (front & back):

Muscle Group IDs
Traps upper-trapezius
Calves gastrocnemius, soleus
Hands hands
Neck neck

Tip: Each muscle can have multiple group IDs. The parser finds each group and combines all their <path> elements for both rendering and hit-testing.

Example:

<g id="upper-pectoralis">
  <path d="M..." fill="currentColor" />
</g>
<g id="mid-lower-pectoralis">
  <path d="M..." fill="currentColor" />
</g>

Interaction & Selection Hierarchy

The package uses a 3-tier hierarchy to give you maximum flexibility. The widget detects taps at the most granular level, but you can easily convert that into a group selection in your callback!

  1. Muscle (Sub-Muscle): 35 items matching the SVG exactly (e.g., upperPectoralis, shortHeadBicep)
  2. MuscleGroup: 20 items grouping related sub-muscles (e.g., chest, biceps, quads)
  3. MajorMuscleGroup: 7 major body regions (e.g., arms, legs, core)

Example: Toggling Interaction Modes

You can dynamically switch between highlighting just the specific piece tapped vs the whole muscle group:

void _onTap(Muscle tappedMuscle) {
  setState(() {
    if (isSubMuscleMode) {
      // Sub-Muscle Mode: Highlight ONLY the exact piece you tapped
      _activeMuscles.add(tappedMuscle);
    } else {
      // Group Mode: Highlight the entire group (e.g. the whole chest)
      _activeMuscles.addAll(tappedMuscle.group.subMuscles);
    }
  });
}

Major Muscle Groups

Use MajorMuscleGroup to highlight an entire section of the body at once.

Available groups: arms, legs, core, chest, back, shoulders, headAndNeck.

// Highlight the full arm group (biceps, triceps, forearms, hands)
MuscleMapper(
  activeMuscles: MajorMuscleGroup.arms.subMuscles,
)

// Highlight multiple groups simultaneously
MuscleMapper(
  activeMuscles: {
    ...MajorMuscleGroup.arms.subMuscles,
    ...MajorMuscleGroup.legs.subMuscles,
  },
)

// Find which major group a sub-muscle belongs to
final majorGroup = Muscle.longHeadBicep.group.majorGroup; // → MajorMuscleGroup.arms

Programmatic Highlighting

Because MuscleMapper is completely declarative, you have 100% control over what is highlighted from outside the widget. Simply modify your Set<Muscle> and call setState().

ElevatedButton(
  onPressed: () {
    setState(() {
      // Instantly highlight the entire chest from code!
      _activeMuscles.addAll(MuscleGroup.chest.subMuscles);
    });
  },
  child: const Text('Workout of the Day: Chest'),
)

Usage

import 'package:flutter/material.dart';
import 'package:muscle_mapper/muscle_mapper.dart';

class AnatomyScreen extends StatefulWidget {
  @override
  _AnatomyScreenState createState() => _AnatomyScreenState();
}

class _AnatomyScreenState extends State<AnatomyScreen> {
  final Set<Muscle> _activeMuscles = {};

  void _onTap(Muscle muscle) {
    setState(() {
      if (_activeMuscles.contains(muscle)) {
        _activeMuscles.remove(muscle);
      } else {
        _activeMuscles.add(muscle);
      }
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: SizedBox(
          height: 500,
          child: MuscleMapper(
            gender: AnatomyGender.male,
            view: AnatomyView.front,
            assetProvider: const DefaultAnatomyProvider(),
            activeMuscles: _activeMuscles,
            onMuscleTapped: _onTap,
            highlightColor: Colors.redAccent,
          ),
        ),
      ),
    );
  }
}

Custom Asset Providers

Implement AnatomyAssetProvider to load SVGs from any source (network, database, etc.):

class MyNetworkProvider implements AnatomyAssetProvider {
  @override
  Future<String> getAnatomySvgRawString(AnatomyGender gender, AnatomyView view) async {
    final url = 'https://myapi.com/anatomy/${gender.name}_${view.name}.svg';
    final response = await http.get(Uri.parse(url));
    return response.body;
  }

  @override
  Widget buildSvgWidget(String svgString) {
    return SvgPicture.string(svgString, fit: BoxFit.contain);
  }
}

Architecture Notes

The widget uses a hybrid rendering + hit-testing strategy:

  1. On load: The raw SVG is parsed as XML. For each muscle, the parser searches for <g id="..."> elements matching the muscle's ID list. All matched <path d="..."> data is extracted and combined into a Flutter Path object (for hit-testing) and a standalone SVG string (for rendering).
  2. On render: The base body is drawn with flutter_svg. Each muscle highlight layer is drawn on top with AnimatedOpacity + ColorFiltered, all wrapped in IgnorePointer.
  3. On tap: A single GestureDetector at the Stack level maps the screen tap coordinate into the SVG's viewBox coordinate space (using BoxFit.contain math), then uses Path.contains() to find the tapped muscle. This eliminates all overlap and tap-stealing issues.

License

MIT License. See LICENSE for details.

Libraries

muscle_mapper