multistockfish
Multiple flavors of Stockfish Engine.
This plugin provides the following Stockfish engines:
- Stockfish 16, with embedded NNUE (38MB)
- Stockfish 18, without embedded NNUE
- Fairy-Stockfish, for chess variants
Usage
Start engine
Stockfish is a singleton. Access it via Stockfish.instance and call start() to run the engine.
Note
When using the StockfishFlavor.latestNoNNUE flavor, you need to download the .nnue files before
starting an evaluation, since it is not embedded in the binary.
import 'package:multistockfish/multistockfish.dart';
final stockfish = Stockfish.instance;
// state is a ValueListenable<StockfishState>
print(stockfish.state.value); // StockfishState.initial
// start the engine (defaults to StockfishFlavor.sf16)
await stockfish.start();
print(stockfish.state.value); // StockfishState.ready
// to change flavor, quit first then start with new configuration
await stockfish.quit();
await stockfish.start(
flavor: StockfishFlavor.variant,
variant: 'atomic',
);
// for latestNoNNUE flavor, NNUE file paths are required
await stockfish.quit();
await stockfish.start(
flavor: StockfishFlavor.latestNoNNUE,
bigNetPath: '/path/to/big.nnue',
smallNetPath: '/path/to/small.nnue',
);
UCI command
Wait until the state is ready before sending commands.
stockfish.stdin = 'isready';
stockfish.stdin = 'go movetime 3000';
stockfish.stdin = 'go infinite';
stockfish.stdin = 'stop';
Engine output is directed to a Stream<String>, add a listener to process results.
stockfish.stdout.listen((line) {
// do something useful
print(line);
});
Quit / Hot reload
There are two active isolates when Stockfish engine is running. That interferes with Flutter's hot reload feature so you need to quit the engine before attempting to reload.
// sends the UCI quit command
stockfish.stdin = 'quit';
// or even easier...
await stockfish.quit();