ChipStyle class

Style configuration for chip appearance.

Constructors

ChipStyle({Color? backgroundColor, Color? activeBackgroundColor, Color? borderColor, Color? activeBorderColor, Color? textColor, Color? activeTextColor, Color? iconColor, Color? activeIconColor, BorderRadius? borderRadius, EdgeInsetsGeometry? padding, TextStyle? textStyle, IconData? icon, double? iconSize})
const
ChipStyle.styled({required Color color, ChipSize size = ChipSize.medium})
Creates a chip style with color and size combined.
factory
ChipStyle.withColor(Color primaryColor)
Creates a chip style with the given primary color.
factory

Properties

activeBackgroundColor → Color?
final
activeBorderColor → Color?
final
activeIconColor → Color?
final
activeTextColor → Color?
final
backgroundColor → Color?
final
borderColor → Color?
final
borderRadius → BorderRadius?
final
hashCode → int
The hash code for this object.
no setterinherited
icon → IconData?
final
iconColor → Color?
final
iconSize → double?
final
padding → EdgeInsetsGeometry?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
textColor → Color?
final
textStyle → TextStyle?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited