angel method
I am calculating the angle, the purpose is to expand when tapping.
Implementation
angel(Size a, Size b) {
var r = math.atan2(b.height - a.height, b.width - a.width);
if (r < 0) {
r = r + (2 * math.pi);
}
if ((r * circlePI / (2 * math.pi)) < circleCheckData) {
var value = ((r * circlePI / (2 * math.pi)).floor() + circleComplement) /
circlePI;
circleTapLogic(value);
} else {
var value =
((r * circlePI / (2 * math.pi)).floor() - circleCheckData) / circlePI;
circleTapLogic(value);
}
}