setMultipleProperties method
sets all properties defined in the properties Json object
Implementation
Future<void> setMultipleProperties(Map properties) async {
// check if the player is running
if (running) {
return await Future.forEach<MapEntry>(properties.entries,
(element) async {
return await socket.setProperty(element.key, element.value);
});
} else {
throw _errorHandler.errorMessage(8, utils.getCaller());
}
}