compute method
void
compute()
Implementation
void compute() {
if (_autoScaleMinMaxEnabled) {
autoScale();
}
if (_axisLeft!.enabled) {
_axisRendererLeft?.computeAxis(_axisLeft!.axisMinimum ?? 0,
_axisLeft!.axisMaximum ?? 0, _axisLeft!.inverted);
}
if (_axisRight!.enabled) {
_axisRendererRight?.computeAxis(_axisRight!.axisMinimum ?? 0,
_axisRight!.axisMaximum ?? 0, _axisRight!.inverted);
}
if (xAxis!.enabled) {
_xAxisRenderer?.computeAxis(
xAxis!.axisMinimum ?? 0, xAxis!.axisMaximum ?? 0, false);
}
}