drawHighlightCircle method
void
drawHighlightCircle()
Implementation
void drawHighlightCircle(
Canvas c,
MPPointF point,
double innerRadius,
double outerRadius,
Color fillColor,
Color strokeColor,
double strokeWidth) {
c.save();
outerRadius = Utils.convertDpToPixel(outerRadius);
innerRadius = Utils.convertDpToPixel(innerRadius);
if (fillColor != ColorUtils.colorNone) {
Path p = mDrawHighlightCirclePathBuffer;
p.reset();
p.addOval(Rect.fromLTRB(point.x - outerRadius, point.y - outerRadius,
point.x + outerRadius, point.y + outerRadius));
// p.addCircle(point.x, point.y, outerRadius, Path.Direction.CW);
if (innerRadius > 0.0) {
p.addOval(Rect.fromLTRB(point.x - innerRadius, point.y - innerRadius,
point.x + innerRadius, point.y + innerRadius));
// p.addCircle(point.x, point.y, innerRadius, Path.Direction.CCW);
}
_highlightCirclePaint
?..color = fillColor
..style = PaintingStyle.fill;
c.drawPath(p, _highlightCirclePaint!);
}
if (strokeColor != ColorUtils.colorNone) {
_highlightCirclePaint
?..color = strokeColor
..style = PaintingStyle.stroke
..strokeWidth = Utils.convertDpToPixel(strokeWidth);
c.drawCircle(
Offset(point.x, point.y), outerRadius, _highlightCirclePaint!);
}
c.restore();
}