draw method
Draws the IMarker on the given position on the screen with the given Canvas object.
@param canvas @param posX @param posY
Implementation
@override
void draw(Canvas canvas, double? posX, double? posY) {
TextPainter painter = PainterUtils.create(null,
_formatter.getFormattedValue1(_entry.y), _textColor, _fontSize);
Paint paint = Paint()
..color = _backColor!
..strokeWidth = 2
..isAntiAlias = true
..style = PaintingStyle.fill;
MPPointF offset = getOffsetForDrawingAtPoint(posX, posY);
canvas.save();
painter.layout();
Offset pos = calculatePos(
posX! + offset.x, posY! + offset.y, painter.width, painter.height);
canvas.drawRRect(
RRect.fromLTRBR(pos.dx - 5, pos.dy - 5, pos.dx + painter.width + 5,
pos.dy + painter.height + 5, const Radius.circular(5)),
paint);
painter.paint(canvas, pos);
canvas.restore();
}