draw method
Draws the IMarker on the given position on the screen with the given Canvas object.
@param canvas @param posX @param posY
Implementation
@override
void draw(Canvas canvas, double posX, double posY) {
TextPainter painter = PainterUtils.create(
null,
"${_formatter.getFormattedValue1(_entry.x)},${_formatter.getFormattedValue1(_entry.y)}",
_textColor,
_fontSize);
Paint paint = Paint()
..color = _backColor
..strokeWidth = 2
..isAntiAlias = true
..style = PaintingStyle.fill;
MPPointF offset = getOffsetForDrawingAtPoint(posX, posY);
canvas.save();
// translate to the correct position and draw
// canvas.translate(posX + offset.x, posY + offset.y);
painter.layout();
Offset pos = calculatePos(
posX + offset.x, posY + offset.y, painter.width, painter.height);
canvas.drawRRect(
RRect.fromLTRBR(pos.dx - 5, pos.dy - 5, pos.dx + painter.width + 5,
pos.dy + painter.height + 5, const Radius.circular(5)),
paint);
painter.paint(canvas, pos);
canvas.restore();
}