motor library
A unified motion system for Flutter - physics-based springs and duration-based curves under one API.
Classes
- AlignmentMotionConverter
- A MotionConverter for Alignment values.
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BoundedMotionController<
T extends Object> - A MotionController that is bounded.
- BoundedSingleMotionController
- A SingleMotionController that is bounded.
- ColorRgbMotionConverter
- A MotionConverter for Color values that interpolates in RGB space.
- CupertinoMotion
- A collection of spring motions that are commonly used in Cupertino apps.
- CurvedMotion
- A motion based on a fixed duration and curve.
- LinearMotion
- A convenience class for a CurvedMotion that uses a linear curve.
- MaterialSpringMotion
- Material Design 3 spring motion tokens for expressive design system.
- Motion
- A motion pattern such as spring physics or duration-based curves.
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MotionBuilder<
T extends Object> - A widget that animates a value using a dynamic motion.
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MotionController<
T extends Object> - A base MotionController that can manage a Motion of any value that you can pass a MotionConverter for.
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MotionConverter<
T> - A converter that handles normalization and denormalization of values for motion controllers.
- MotionCurve
- A Curve that is represented by a Motion.
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MotionDraggable<
T extends Object> - A widget that works like Draggable but with a Motion-based animation upon return.
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MotionSequence<
P, T extends Object> - A sequence of phases that smoothly animate between property values.
- NoMotion
- A motion that holds at the current value for duration and never reaches its target.
- OffsetMotionConverter
- A MotionConverter for Offset values.
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PhaseSettled<
P> - Represents a settled state where the animation has completed and is at rest at a specific phase.
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PhaseTransition<
P> - Represents the different states of phase transitions in a sequence animation.
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PhaseTransitioning<
P> - Represents an animating state where the animation is transitioning from one phase to another.
- RectMotionConverter
- A MotionConverter for Rect values.
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SequenceMotionBuilder<
P, T extends Object> - Animates through a MotionSequence with smooth phase transitions.
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SequenceMotionController<
P, T extends Object> - A motion controller that adds the capability to play motion sequences.
- SingleMotionBuilder
- A MotionBuilder that animates a single value.
- SingleMotionController
- A controller that manages a single-dimensional motion.
- SingleMotionConverter
- A MotionConverter for double values.
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SingleMotionPhaseSequence<
P, T extends Object> - A phase sequence that wraps a parent uses a single motion for all of its transitions.
- SingleVelocityMotionBuilder
- A VelocityMotionBuilder that animates a single value.
- SizeMotionConverter
- A MotionConverter for Size values.
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SpanningSequence<
T extends Object> - A sequence where a single motion spans across positioned phases.
- SpringMotion
- A motion based on spring physics.
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StateSequence<
P, T extends Object> - A sequence using named phases mapped to values.
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StepSequence<
T extends Object> - A sequence that steps through values by index (0, 1, 2...).
- TrimmedMotion
- A motion that uses only a portion of another motion's characteristic curve.
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VelocityMotionBuilder<
T extends Object> - A widget that animates a value using a dynamic motion.
Enums
- LoopMode
- The mode in which the phase animation should loop.
Extensions
- CurveConversion on Motion
- Converts a Motion to a MotionCurve.
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IterableConversionX
on Iterable<
T> - Extension methods for creating sequences from lists.
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IterableMotionConversionX
on Iterable<
ValueWithMotion< T> > - Extension methods for creating step sequences from value-motion pairs.
-
MapConversionX
on Map<
P, T> - Extension methods for creating state sequences from maps.
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MapDoubleConversionX
on Map<
P, T> - Extension methods for creating spanning sequences from position maps.
- MotionTrimming on Motion
- Extension methods for Motion to provide convenient trimming functionality.
-
SequenceModificationX
on MotionSequence<
P, T> - Provides methods to modify a given MotionSequence.
Typedefs
-
Denormalize<
T> = T Function(List< double> values) -
A function that converts a list of double values back to a value of type
T -
Normalize<
T> = List< double> Function(T value) -
A function that converts a value of type
Tto a list of double values. -
SequenceWidgetBuilder<
P, T extends Object> = Widget Function(BuildContext context, T value, P phase, Widget? child) - A function that builds a widget based on the current phase and interpolated value.
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ValueWithMotion<
T> = (T, Motion) - A value and its associated motion.
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VelocityMotionWidgetBuilder<
T> = Widget Function(BuildContext context, T value, T velocity, Widget? child) - Builds a Widget when given a concrete value and velocity of a Motion.