FigmaScaffoldComponent class
A component that renders a Figma design as a Flutter Scaffold.
This component handles the correct placement of special UI elements like AppBar, BottomNavigationBar, and FloatingActionButton into the appropriate positions within a Scaffold, while rendering the remaining content as the body.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- FigmaComponent
- FigmaScaffoldComponent
Constructors
-
FigmaScaffoldComponent(String? bodyNodeName, {String? appBarNodeName, String? bottomBarNodeName, String? floatingActionButtonNodeName, List<
NodeTransformer> appBarTransformers = const [], List<NodeTransformer> bodyTransformers = const [], List<NodeTransformer> bottomBarTransformers = const [], List<NodeTransformer> fabTransformers = const [], Color? backgroundColor, FloatingActionButtonLocation? floatingActionButtonLocation, Key? key}) -
Creates a FigmaScaffoldComponent.
const
Properties
- appBarNodeName → String?
-
The name of the node in Figma that should be rendered as an AppBar.
final
-
appBarTransformers
→ List<
NodeTransformer> -
Transformers to apply to the AppBar node.
final
- backgroundColor → Color?
-
Background color for the Scaffold.
final
- bodyNodeName → String?
-
The name of the node in Figma that should be rendered as the main content.
final
-
bodyTransformers
→ List<
NodeTransformer> -
Transformers to apply to the body node.
final
- bottomBarNodeName → String?
-
The name of the node in Figma that should be rendered as a BottomNavigationBar.
final
-
bottomBarTransformers
→ List<
NodeTransformer> -
Transformers to apply to the bottom bar node.
final
-
fabTransformers
→ List<
NodeTransformer> -
Transformers to apply to the floating action button node.
final
- floatingActionButtonLocation → FloatingActionButtonLocation?
-
FloatingActionButton position.
final
- floatingActionButtonNodeName → String?
-
The name of the node in Figma that should be rendered as a FloatingActionButton.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited