lerp method
Returns the value this variable has at the given animation clock value.
The default implementation of this method uses the +
, -
, and *
operators on T
. The begin and end properties must therefore be
non-null by the time this method is called.
In general, however, it is possible for this to return null, especially
when t
=0.0 and begin is null, or t
=1.0 and end is null.
Implementation
double lerp(double t) {
if (t < 1.0 / 3) {
return lerpDouble(1.0, 0.0, t * 3) ?? 0.0;
} else {
return lerpDouble(0.0, 1.0, (t - 1.0 / 3) * 1.5) ?? 0.0;
}
}