and method
Computes the intersection of the receiver and other
in-place.
Implementation
void and(BitList other) {
_checkLength(other);
for (var i = 0; i < buffer.length; i++) {
buffer[i] &= other.buffer[i];
}
}
Computes the intersection of the receiver and other
in-place.
void and(BitList other) {
_checkLength(other);
for (var i = 0; i < buffer.length; i++) {
buffer[i] &= other.buffer[i];
}
}