strokePaint property
Paint
get
strokePaint
Paint for the widened glyph: stroke the glyph at 2 × stroke with this, under the fill. The mask keeps the band solid and blurs beyond.
Implementation
Paint get strokePaint => Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2 * stroke
..strokeJoin = StrokeJoin.round
..strokeCap = StrokeCap.round
..color = scrim.paintColor
..maskFilter = blurRadius > 0
? MaskFilter.blur(BlurStyle.solid, blurSigma)
: null;