MixData.create constructor

MixData.create(
  1. BuildContext context,
  2. Style style
)

Implementation

factory MixData.create(BuildContext context, Style style) {
  final attributeList = applyContextToVisualAttributes(context, style);

  final resolver = MixTokenResolver(context);

  return MixData._(
    resolver: resolver,
    attributes: AttributeMap(attributeList),
    animation: style is AnimatedStyle ? style.animated : null,
  );
}