engine_load_sound method

int engine_load_sound(
  1. Pointer<Engine> self,
  2. Pointer<Sound> sound,
  3. Pointer<Float> data,
  4. int data_size,
  5. int sound_format,
  6. int channels,
  7. int sample_rate,
)

Implementation

int engine_load_sound(
  ffi.Pointer<Engine> self,
  ffi.Pointer<Sound> sound,
  ffi.Pointer<ffi.Float> data,
  int data_size,
  int sound_format,
  int channels,
  int sample_rate,
) {
  return _engine_load_sound(
    self,
    sound,
    data,
    data_size,
    sound_format,
    channels,
    sample_rate,
  );
}