engine_load_sound method
Implementation
int engine_load_sound(
ffi.Pointer<Engine> self,
ffi.Pointer<Sound> sound,
ffi.Pointer<ffi.Float> data,
int data_size,
int sound_format,
int channels,
int sample_rate,
) {
return _engine_load_sound(
self,
sound,
data,
data_size,
sound_format,
channels,
sample_rate,
);
}