playLooped method
Starts sound looping.
delay
is clamped positive
Implementation
void playLooped({Duration delay = Duration.zero}) {
final delayMs = delay < Duration.zero ? 0 : delay.inMilliseconds;
if (!_sound.looping.$1 || _sound.looping.$2 != delayMs) {
_sound.looping = (true, delayMs);
}
_sound.play();
}