write method

  1. @override
Future<void> write(
  1. Uint8List bytes, {
  2. int mipLevel = 0,
  3. int arrayLayer = 0,
})
override

Implementation

@override
Future<void> write(
  Uint8List bytes, {
  int mipLevel = 0,
  int arrayLayer = 0,
}) async {
  _checkLive();
  _checkTextureStatus(
    wasm.mgpuWriteTexture2D(_texture, bytes, mipLevel, arrayLayer),
    'Texture upload',
  );
}