mgpuWriteUint16 function
Implementation
void mgpuWriteUint16(MGPUBuffer buffer, Uint16List inputData, int size) {
final int elementsRequested = size > 0 ? size : inputData.length;
final int actualElements = elementsRequested <= inputData.length
? elementsRequested
: inputData.length;
final int byteSize = actualElements * Uint16List.bytesPerElement;
final JSNumber ptr = _malloc(byteSize.toJS);
final int startByteIndex = ptr.toDartInt;
try {
final int startElementIndex = startByteIndex ~/ Uint16List.bytesPerElement;
if (startElementIndex < 0 ||
startElementIndex + actualElements > _heapU16.length) {
throw StateError('Uint16 write would exceed heap bounds');
}
_heapU16.setRange(
startElementIndex,
startElementIndex + actualElements,
inputData.sublist(0, actualElements),
);
_mgpuWriteUint16(buffer, ptr, byteSize.toJS);
} finally {
_free(ptr);
}
}