mgpuReadSyncFloat32 function

  1. @Native<Void Function(Pointer<MGPUBuffer>, Pointer<Float>, Size, Size)>(ffi.Pointer<MGPUBuffer>, ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>()
void mgpuReadSyncFloat32(
  1. Pointer<MGPUBuffer> buffer,
  2. Pointer<Float> outputData,
  3. int elementCount,
  4. int elementOffset,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<MGPUBuffer>, ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>()
external void mgpuReadSyncFloat32(
  ffi.Pointer<MGPUBuffer> buffer,
  ffi.Pointer<ffi.Float> outputData,
  int elementCount,
  int elementOffset,
);