outputKind property

FrameSourceKind get outputKind

The output surface kind (mirror of FrameSource on the encode side). Defaults to FrameSourceKind.cpu; a hardware decoder that keeps the frame GPU-resident reports e.g. FrameSourceKind.d3d11Texture here so the consumer imports gpuHandle straight into its present device with no CPU readback. Software decoders leave this cpu and serve readBytes.

Implementation

FrameSourceKind get outputKind => FrameSourceKind.cpu;