outputKind property
FrameSourceKind
get
outputKind
The output surface kind (mirror of FrameSource on the encode side).
Defaults to FrameSourceKind.cpu; a hardware decoder that keeps the frame
GPU-resident reports e.g. FrameSourceKind.d3d11Texture here so the
consumer imports gpuHandle straight into its present device with no CPU
readback. Software decoders leave this cpu and serve readBytes.
Implementation
FrameSourceKind get outputKind => FrameSourceKind.cpu;