startCapture abstract method
Future<void>
startCapture({
- void onKeyboard(
- MiniAVKeyboardEvent event,
- Object? userData
- void onMouse(
- MiniAVMouseEvent event,
- Object? userData
- void onGamepad(
- MiniAVGamepadEvent event,
- Object? userData
- Object? userData,
Start input capture. Provide callbacks for each input type you want to receive.
Implementation
Future<void> startCapture({
void Function(MiniAVKeyboardEvent event, Object? userData)? onKeyboard,
void Function(MiniAVMouseEvent event, Object? userData)? onMouse,
void Function(MiniAVGamepadEvent event, Object? userData)? onGamepad,
Object? userData,
});