WebGL2RenderingContext class
Methods
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attachShader(Program program, Shader shader)
→ void
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bindBuffer(int target, Buffer? buffer)
→ void
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bufferData(int target, Float32List data, int usage)
→ void
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compileShader(Shader shader)
→ void
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createBuffer()
→ Buffer
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createProgram()
→ Program
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createShader(int type)
→ Shader
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drawArrays(int mode, int first, int count)
→ void
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enableVertexAttribArray(int index)
→ void
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getAttribLocation(Program program, String name)
→ int
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getShaderInfoLog(Shader shader)
→ String?
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getShaderParameter(Shader shader, int pname)
→ bool?
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getUniformLocation(Program program, String name)
→ UniformLocation?
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linkProgram(Program program)
→ void
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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shaderSource(Shader shader, String string)
→ void
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toString()
→ String
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A string representation of this object.
inherited
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uniform1f(UniformLocation? location, num x)
→ void
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uniform1fv(UniformLocation? location, Float32List list)
→ void
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uniform1i(UniformLocation? location, int x)
→ void
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uniform1iv(UniformLocation? location, Int32List list)
→ void
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uniform2f(UniformLocation? location, num x, num y)
→ void
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uniform2fv(UniformLocation? location, Float32List list)
→ void
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uniform2i(UniformLocation? location, int x, int y)
→ void
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uniform2iv(UniformLocation? location, Int32List list)
→ void
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uniform3f(UniformLocation? location, num x, num y, num z)
→ void
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uniform3fv(UniformLocation? location, Float32List list)
→ void
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uniform3i(UniformLocation? location, int x, int y, int z)
→ void
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uniform3iv(UniformLocation? location, Int32List list)
→ void
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uniform4f(UniformLocation? location, num x, num y, num z, num w)
→ void
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uniform4fv(UniformLocation? location, Float32List list)
→ void
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uniform4i(UniformLocation? location, int x, int y, int z, int w)
→ void
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uniform4iv(UniformLocation? location, Int32List list)
→ void
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useProgram(Program? program)
→ void
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vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset)
→ void
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viewport(int x, int y, int width, int height)
→ void
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