endOfFrame property
Returns a Future that completes after the frame completes.
If this is called between frames, a frame is immediately scheduled if necessary. If this is called during a frame, the Future completes after the current frame.
If the device's screen is currently turned off, this may wait a very long time, since frames are not scheduled while the device's screen is turned off.
Implementation
@override
Future<void> get endOfFrame => throw UnimplementedError();