MenuButton<T> class

Custom MenuButton to display a menu button following Material Design example

Inheritance

Constructors

const

Properties

child Widget
Widget to display the default button to trigger the menu button
final
crossTheEdge bool
Set it to true if you want the button to expand
final
decoration BoxDecoration?
A custom decoration for menu button
final
divider Widget
Divider widget default = true
final
edgeMargin double
Prevent the button to not touch the edge
final
hashCode int
The hash code for this object.
no setterinherited
itemBackgroundColor Color
Background color of items default = Colors.white
final
itemBuilder MenuItemBuilder<T>
A widget to design each item of the menu button
final
items List<T>
List of all items available on the menu
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
label Text?
Add a label on top of the menu button as Material design
final
labelDecoration LabelDecoration?
Custom LabelDecoration if you use a label
final
Background color of menu button default = Colors.white
final
onItemSelected MenuItemSelected<T>?
Action to do when an item is selected
final
onMenuButtonToggle MenuButtonToggleCallback?
Function triggered when menu button is triggered
final
popupHeight double?
Force a define height for the popup view
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scrollPhysics ScrollPhysics
Determines the scroll physics default = NeverScrollableScrollPhysics()
final
selectedItem → T?
Define the selected item
final
showSelectedItemOnList bool
Display or not the selected item on the list default = true
final
toggledChild Widget?
Same as child but when the menu button is opened
final
topDivider bool
Top Divider visibility default = Divider(height: 1, color: Colors.grey)
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited