Affinidi Meeting Place - LiveKit Flutter

The Affinidi Meeting Place - LiveKit Flutter plugin provides real-time audio and video call rendering for the Meeting Place SDK via LiveKit with Matrix RTC signalling. It bridges the Matrix transport layer to LiveKit media transport with per-participant end-to-end encryption, and integrates with the meeting_place_matrix SDK to enable audio/video calls in Matrix-backed chat sessions.
DISCLAIMER: Affinidi provides this SDK as a developer tool to facilitate decentralised messaging. Any personal data exchanged or stored via this tool is entirely initiated and controlled by end-users. Affinidi does not collect, access, or process such data. Implementing parties are responsible for ensuring that their applications comply with applicable privacy laws.
Core Concepts
- LiveKit - An open-source, scalable Selective Forwarding Unit (SFU) for real-time media transport of audio and video calls.
- WebRTC - An open standard for peer-to-peer multimedia communication over IP networks, enabling audio and video streaming.
- Matrix RTC - Matrix extension for managing call signalling and end-to-end encryption of real-time media via Matrix rooms.
- End-to-End Encryption (E2EE) - Per-participant encryption of call media streams using keys distributed by Matrix RTC, ensuring only authorised participants can decrypt media.
Key Features
- Concrete
LiveKitRoomimplementation bridging LiveKit client to Meeting Place domain models. FlutterMatrixRTCDelegatefor Matrix RTC signalling viaflutter_webrtcand LiveKit peer connections.- Per-participant E2EE with Matrix-distributed encryption keys and LiveKit FrameCryptor integration.
AudioVideoCallViewwidget for rendering video tracks of local and remote participants.- Participant extensions for mapping LiveKit participants to domain objects with DID correlation.
Requirements
- Flutter
>=3.24.0. - Dart SDK
>=3.8.0. meeting_place_matrixSDK withMatrixConfigthat includeslivekitServiceUrlandlivekitSfuUrl.- Vodozemac encryption runtime initialized once in
main()before creating the SDK (seemeeting_place_matrixREADME).
Installation
Run:
flutter pub add meeting_place_livekit_flutter
or manually, add the package into your pubspec.yaml file:
dependencies:
meeting_place_livekit_flutter: ^<version_number>
and then run the command below to install the package:
flutter pub get
Visit the pub.dev install page of the Dart package for more information.
Usage
Integrate the plugin into MeetingPlaceMatrixSDK.create() to handle audio and video calls. Set up in this order:
- Initialize vodozemac in
main():
import 'package:flutter_vodozemac/flutter_vodozemac.dart' as fvod;
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await fvod.init();
// Continue with app startup
}
- Create
MatrixConfigwith LiveKit endpoints:
config: MatrixConfig(
// ... other settings ...
livekitServiceUrl: Uri.parse('https://your-livekit-jwt-service'),
livekitSfuUrl: Uri.parse('wss://your-livekit-sfu'),
)
- Pass the RTC delegate and room factory when creating the Matrix SDK:
import 'package:flutter/widgets.dart';
import 'package:meeting_place_livekit_flutter/meeting_place_livekit_flutter.dart';
import 'package:meeting_place_matrix/meeting_place_matrix.dart';
final matrixSDK = await MeetingPlaceMatrixSDK.create(
wallet: wallet,
repositoryConfig: repositoryConfig,
config: matrixConfig, // With livekitServiceUrl and livekitSfuUrl
rtcDelegate: FlutterMatrixRTCDelegate(),
roomFactory: (_) => FlutterLiveKitRoom(),
options: MeetingPlaceMatrixSdkOptions(
// ... options
),
);
- Initialize the Matrix chat SDK from a channel:
final chatSDK = await MeetingPlaceMatrixChatSDK.initialiseFromChannel(
channel,
coreSDK: matrixSDK,
chatRepository: chatRepository,
);
final chat = await chatSDK.startChatSession();
Once set up, audio and video calls within Matrix rooms use Matrix RTC for signalling and LiveKit for media transport, with per-participant end-to-end encryption handled automatically.
For more sample usage, go to the example folder.
Support & feedback
If you face any issues or have suggestions, please don't hesitate to contact us using this link.
Reporting technical issues
If you have a technical issue with the project's codebase, you can also create an issue directly in GitHub.
-
Ensure the bug was not already reported by searching on GitHub under Issues.
-
If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a title and clear description, as much relevant information as possible, and a code sample or an executable test case demonstrating the expected behaviour that is not occurring.
Contributing
Want to contribute?
Head over to our CONTRIBUTING guidelines.