stop method
Pauses both players and rewinds to 0. Stays loaded/resumable -- does NOT release the native decoders. LINKED/master control.
Implementation
Future<void> stop() {
throw UnimplementedError('stop() has not been implemented.');
}
Pauses both players and rewinds to 0. Stays loaded/resumable -- does NOT release the native decoders. LINKED/master control.
Future<void> stop() {
throw UnimplementedError('stop() has not been implemented.');
}