calculateMorphScaleFactorRaw static method
Implementation
static double calculateMorphScaleFactorRaw(
List<material_shapes.RoundedPolygon> polygons, {
bool approximate = true,
}) {
var scaleFactor = 1.0;
for (final polygon in polygons) {
final bounds = approximate
? polygon.calculateApproximateBounds()
: polygon.calculateBounds();
final maxBounds = polygon.calculateMaxBounds();
final scaleX = bounds.width / maxBounds.width;
final scaleY = bounds.height / maxBounds.height;
// We use max(scaleX, scaleY) to handle cases like a pill-shape that can
// throw off the entire calculation.
scaleFactor = math.min(scaleFactor, math.max(scaleX, scaleY));
}
return scaleFactor;
}