shadows static method
Builds the layered key + ambient shadows Material uses for elevation.
Returns an empty list at level 0 so no shadow is painted.
Implementation
static List<BoxShadow> shadows(double elevation, {Color? shadowColor}) {
if (elevation <= 0) {
return const <BoxShadow>[];
}
final Color color = shadowColor ?? const Color(0xFF000000);
return <BoxShadow>[
BoxShadow(
color: color.withValues(alpha: 0.3),
offset: Offset(0, elevation * 0.5),
blurRadius: elevation,
spreadRadius: -elevation * 0.5,
),
BoxShadow(
color: color.withValues(alpha: 0.15),
offset: Offset(0, elevation),
blurRadius: elevation * 2,
),
];
}