setLoopingTrack method
void
setLoopingTrack(
- Uint8List? pcmData
)
override
Implementation
@override
void setLoopingTrack(typed_data.Uint8List? pcmData) {
_loopingSource?.stop();
_loopingSource = null;
if (pcmData != null && _audioContext != null) {
final audioBuffer = _createAudioBuffer(pcmData);
final source = _audioContext!.createBufferSource();
source.buffer = audioBuffer;
// Use native loop=true for continuous background audio.
// Plays immediately and loops forever until stopped.
source.loop = true;
source.connect(_backgroundGainNode!);
source.start();
_loopingSource = source;
}
}