matchNode method

  1. @override
void matchNode(
  1. LayerContainer layerContainer,
  2. NodeProperties nodeProperties
)
override

Checks the nodeProperties and adds itself to the layerContainer if there is something to draw.

Implementation

@override
void matchNode(LayerContainer layerContainer, NodeProperties nodeProperties) {
  if (bitmapSrc == null) return;
  layerContainer.add(level, RenderInfoNode(nodeProperties, this));
}